8/11/2023 0 Comments Friendly beholder![]() ![]() Note that due to the Opcoding methodology, this ray can't be blocked with Spell Immunity - Abjuration. See the Link for further discussion and methods to avoid the anti-magic ray. An Abjurer School and Magic Attack Type Spell. Dispel Magic applied to any dispellable effect on the target and causes spell casting failure on the target for a few rounds. An Enchanter Spell School and Disabling Type spell. An Invoker School and Offensive Damage Type spell. Scorcher (SPIN987.SPL): Deals 3d6 Fire Damage, no saving throw.A Transmuter School and Offensive Damage Type spell. Flesh to Stone (SPIN984.SPL): Save vs.A Necromancy School and Offensive Damage Type spell. A Transmuter School and Disabling Type spell. Spell (with a -4 penalty) or be affected by Slow. Lightning Bolt (SPIN989.SPL): Deals 5d6 Electrical damage, save vs.An Enchanter School and Disabling Type spell. Spell (with a -2 penalty) or be under a dominated. An Enchanter School and Disabling Type Spell. Can be reflected back by the Cloak of Mirroring. Can be bounced back by the Shield of Balduran. This is the most common and frequently fired attack, sometimes three or more of these can strike a target each round. Cause Serious Wounds (SPIN986.SPL): Deals 17 magic energy damage, no saving throw.A Beholder typically has ten to twelve eye stalks and a Central Eye which can fire the following beholder blasts: Also, as the blasts are spell effects, protective magics such as Minor Globe of Invulnerability, Globe of Invulnerability, Spell Deflection and similar can protect the target, but this is dependent on the specific beholder blast type and their assigned spell Power level. Most beholder blast spell effects can be blocked by magic resistance and have saving throws to negate or reduce their potency. If the projectile strikes the target, it will cause a spell effect. These are scripted attacks by the game engine.Ī Beholder has several eye stalks, each which can fire a different "Beholder Blast" projectile. This allows them multiple blasts or rays per round. Beholders in the EE game have a permanent alacrity power, that allows them to have no "weave cool down" period after firing a beholder blast, which is implemented as a spell effect. The central eye also has an anti-magic eye beam that bathes the target.Īlthough their hideous maw can bite, their preferred method of combat is by firing multiple eye blasts at their enemy, causing status effects, dealing magic energy, fire, lightning, petrification, disintegration or instant death effects. Each eyestalk is capable of firing a beholder blast projectile and each stalk has a different spell-like function. The upper half of the head is surrounded by several smaller eye stalks (ranging between 8 to 12). Beholders are floating heads with one big single cyclops-like eye and a large gaping maw directly beneath the eye that tends to drool. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |